Feelings is the third Unity3d asset that I’ve published. Feelings is a system that allows you to give personality to your game characters, by balancing various feelings they might have towards the player (or other characters).
By maintaining a graph of relations between various feelings, the character evolves as the player interacts with him.
For example, in an RPG game, the system can be used to give different merchants unique personalities. For example, you might have an honest merchant and a dishonest merchant, and have them adjust to the player behavior. Whenever the player interacts with a merchant – buys something, threaten them, or tries to bribe them – the merchant’s feeling adjust, and so do his prices.
The package includes:
- 3 Predefined feelings maps
- 2 Sample scenes