Sagui Itay - Unity Assets, software development and mobile games

Reactive Extensions goes Open Source

With Reactive Extensions going open-source, as mentioned in Scott Hanselman’s Reactive Extensions (Rx) is now Open Source post, I took a swing at the library, as it solved one of my requirements perfectly. Having the ability to buffer events (or subjects), and process them in chunks, while keeping a time-limit on the delay is extremely simple:

static void Main()
{
    // Define a stream of objects
    var items = new Subject();
    items
        // Buffer the stream into chunks of 5, yet process whatever you get after a maximum of 10 seconds
        .Buffer(TimeSpan.FromSeconds(10), 5)
        // Process the buffered items
        .Subscribe(buffer =>
            {
                foreach (var item in buffer)
                    Console.WriteLine("\tProccessed {0}", item);
            });

    string line;
    while (!string.IsNullOrEmpty(line = Console.ReadLine()))
    {
        items.OnNext(line);
    }

    // Notify the stream that there are no more objects, so the remaing buffered objects are processed immediately
    items.OnCompleted();
}

The following links proved extremely helpful to get me started quickly: