Sagui Itay - Unity Assets, software development and mobile games

Simple Memory Game Template

Simple Memory Game Template Feature

Overview

Simple Memory Game Template is a very simple and clean game template that allows you to create memory, also known as two-of-a-kind, games.

The template includes a single scene with a main menu, a difficulty level selection panel, and the main game panels. The game can be easily customized for different graphics.

Features

  • Full C# source code.
  • Perfect for creating games for children.
  • Easily customizable with different graphics.
  • Provides easy linking to other games.
  • Integrates with Google Mobile Ads.
  • Works on all platforms, PC, Mac, iOS, Android, etc.

Requirements:

See sample game in Google Play: Fruits Memory Game for Kids

Purchase the Simple Memory Game Template from the Unity Assets Store here >>

Screenshots

Documentation: How to use Simple Memory Game Template

Changing the main game experience

The gameplay experience is controlled from a single script – TwoOfAKindGameScript.cs. In the template, the script is applied to 5 different game objects – one for each difficulty level.

The script provides the following options:

  • Landscape/Portrait Columns: Controls how many columns to display in Landscape / Portrait mode. This allows supporting different layouts based on the device layout.
  • List of images for the game cards. At each game’s start, a few of these will be selected randomly.
  • A few user interface elements – a “level completed” panel, and a “fadeout” panel

To control the list of images used during the game, just update the list of images on each TwoOfAKindGameScript object.

Main menu experience

The main menu displays randomly falling images, to provide a visual appealing experience. You can control the number of falling objects displayed in the “RandomImages” objects.

For the falling objects themselves, you can modify the “RandomImage” prefab:

  • Provide any number of images (one of which will be selected randomly).
  • Select the min/max for the object size, speed, and rotation speed.

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